Below you'll find sources for all of the facts and references made in each episode.
Side Quest – The Gun Show
- Japan plays more games than any other country in the world.
- One person died from gun violence in Japan in 2015.
- 13,286 people died from gun violence in the United States in 2015.
- Gun deaths per 100,000 people in the US, UK, Japan, South Korea, and Australia.
- Guns per 100 people in the United States.
- Number of AR-15s manufactured each year.
- Number of guns in the UK.
- Huffington Post report on gun licensing in video games.
- Electronic Arts included a disclaimer in their 2016 advertisement for 'Battlefield'.
- 98% of mass shootings are perpetrated by men.
Episode 04 – Going Home
Level One - Genocide on Turtle Island
- Learn more about Beth LaPensée and all of her games at her website.
- Here is a map of the locations of the 2.4 million miles of pipeline in the United States.
- Listen to the songs from Honour Water here. They are shared with us by Sharon Day, the Oshkii Giizhik Singers, and elders who collaborated at the Oshkii Giizhik Gathering.
Level Two - Gone Home
- You can read Don's piece as it was originally written here.
Level Three - Screaming in Simlish
- Please enjoy this real video of Katy Perry singing 'Last Friday Night' in Simlish.
Episode 03 - Gotcha!
Level One - The Good Ship Niantic
- Pokémon tend to congregate in more affluent neighborhoods.
- Tom Lattanzio used lures to attract Pokémon Go players to his pizza shop.
- You can find more information about the creation of Pokémon Go's digital world here.
- You can find the Historical Marker Database here.
- 'Warning: Pokémon Go is a Death Sentence if You're a Black Man' by Omari Akil.
- You can find information about the whaling vessel Niantic on Wikipedia.
- If you'd like to read 'Pokéquality and Public Space' by Daisy Charles, get in touch with me through our Contact page.
Level Two - What Happened to Ian Garvey?
- You can learn how to battle Pokémon at Smogon University.
Episode 02 - Patriot Games
Level One - Beyond Imagination
- In the first month after Call of Duty: Black Ops was released, it was played for 68,000 years.
- Stephen Machuga runs the charity, Stack-Up, which sends video games and consoles to veterans and soldiers.
- You can find Tim Locklear at the Boris the Service Dog Facebook page.
- Bryant Chambers has a YouTube channel where he gives personal and professional development advice.
- You can learn more about Skip Rizzo's VR PTSD treatment here.
Level Two - Virtual Soldiers
- All of the information in this act can be found in Robertson Allen's book, America's Digital Army, and Corey Mead's book, War Play.
Level Three - Return to Castle Wolfenstein
- You can find videos from Bethesda's Wolfenstein II: The New Colossus advertising campaign here.
- If you insist, you can read about the backlash to that campaign here.
- You can still play Wolfenstein 3D here.
- You can play Silas Warner's Castle Wolfenstein here.
- Silas's friends react to his death and share memories here.
- Kari Ann Owen teaches therapeutic horseriding at Wildhorse! in Montana.
Side Quest - Cuphead's Racist Grandparents
- The 2017 Golden Joystick Awards
- Samantha Blackmon's 'Pickaninnies and Pixels'
- Yussef Cole's 'Cuphead and the Racist Spectre of Fleischer Animation'
- 'Cuphead: Why 1930s Animation Continues to Grip Contemporary Culture' at Rolling Stone
- Music: 1:55 - Cuphead Trailer; 7:07 - Duke Ellington, 'Check and Double Check'; 8:53, 15:35, 16:55, 17:58, 19:12 - Cab Calloway's Jitterbug Party; 10:19 - Cab Calloway - 'The Old Man of the Mountain'; 20:22 - Duke Ellington - 'Solitude'
Episode 01 - Origin Story
- 91% of children play video games
- 97% of children play video games
- News stories about the negative effects of video games: ABC News; Fox News; Sky News
- 'This is Your Child's Brain on Video Games' by Victoria L. Dunckley
- 'Your Brain on Video Games' - A TED Talk by Daphne Bavelier
- 'Systematic video game training in surgical novices improves performance in virtual reality endoscopic surgical simulators: a prospective randomized study' by MK Schlickum, et al
- 'Video games and health' by Mark Griffiths
- 'Video game playing tied to creativity, research shows' at Science Daily
- 'Fiction: Simulation of Social Worlds' by Keith Oatley
- 'Social Interactions in Massively Multiplayer Online Role-Playing Gamers' by Helena Cole and Mark Griffiths
- 'Coming of Age in Second Life' by Tom Boellstorff (Byron Reeves and Nick Yee quotes can also be found here.)
- 'How Video Games Are Changing the Way Soccer Is Played' by Rory Smith
- 'We Made Video Game Versions Of Ourselves And This Is How It Felt' by Ahmed Ali Akbar, Andrew Ziegler, Jean-Luc Bouchard, Alexis Nedd, Matt Ortile, Anjali Patel, and Maritsa Patrinos
- 'The Natural: The Trouble Portraying Blackness in Video Games' by Evan Narcisse
- 'Nielsen Survey Finds Black Gamers Spend the Most Time Playing Consoles' by Owen Good